This code is one and one chating source codei use fifo however when you use this code oponent should change between parent's argv argument and child's argv argument order.
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For those who want to generate 2 dimensional terrains for overhead maps, etc.
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I'm a bit confused about this licensing issue, but if it doesn't say so, this snippet is *LGPL*. You can distribute or modify it in any way, and even call it your own, though I'd prefer you not take credit where it's not due.The template ...
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I'm a bit confused about this licensing issue, but if it doesn't say so, this snippet is *LGPL*. You can distribute or modify it in any way, and even call it your own, though I'd prefer you not take credit where it's not due.The template ...
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A (very) Fast Fourier Transform (FFT) implementation using 3DNow! assembly. On my Athlon 1.33, I get 1.6 gflops performance. Note: AMD Athlon only (not K6-II)
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A (very) Fast Fourier Transform (FFT) implementation using 3DNow! assembly. On my Athlon 1.33, I get 1.6 gflops performance. Note: AMD Athlon only (not K6-II)
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A (very) Fast Fourier Transform (FFT) implementation using 3DNow! assembly. On my Athlon 1.33, I get 1.6 gflops performance. Note: AMD Athlon only (not K6-II)
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Vector primitives (add, multiply, inner product, distance, ...) available as cross-platform template code and 3D Now! optimized. Part of the Overflow (aka Open Mind Speech) project.
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this code will flood fill an area with a given character/color combination. although it's now used in a character oriented environment, the same thing goes for graphical applications. there a some queue functions in this code that you'll ...
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this list uses a single pointer size "link" to point to both the previous and the next nodes in a list. the 'link' is a value calculated from XORing the poinets to the previous and next pointers. the travese needs two pointers to ...
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